Fw 190 A1 War Thunder

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Fw 190 A1 Warthunder

(Realistic battle) Hy, So yes, after starting the German bomber line, I also researched some of the German fighters. As I got the Fw 190 A1, I found out that, 1. I sometimes get quite easily out turned 2. When in high altitude, my engine gets overheated quit easily. (Sometimes I get afraid to cli. Focke-Wulf Fw 190 D-13 'Dora' single-engine high-altitude fighter The Fw 190 D-13 was the last production variant in the family of Fw 190D aircraft with Junkers Jumo 213 engines. The first two prototypes were converted from production Fw 190 A-8s in October and November 1944. Both machines differed from the Fw 190 D-12 only in their armament. As best as I can tell, this IS a historical skin. The P-47D-25 “Elsie” was flown by, Major Clay Tice Jr, commander of the 507th squadron before it arrived in England in April 1944, and he stayed with the squadron until October of that year by which time the squadron was operating on the European mainland from bases in France and Belgium. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The Fw 190 is well known german interceptor we'll cover the playstyle and weapons of the A-1 and the A-4 (because I only have these 2 unlocked:P) The A-1/4. It's very fast it can reach up to 676 Km/h.

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War Thunder Video Demonstration: FW-190 A-4, A-1 500-meter Split-S

posted 7 Jun 2015, 01:00 by ZdrytchX de Frisquilous [ updated 7 Jun 2015, 01:00]
Focke-Wulf FW-190 Anton 500-meter Split-S Manoeuvre.
  1. Fly at a desireable speed, preferably between 100 and 300 knots. With 300 knots you will need about 620 meters room above the ground however due to the extra speed.
  2. While trying to maintain a straight line, trim your elevator up to around 40-50%
  3. Roll inverted, and relax the stick. You may need minor rudder adjustments.
  4. Pay attention to the ground. Reset the trim once your attitude has past the horizon and recover. You will find yourself a little slower but if a manoeuvrable enemy tried to follow you into the split-S (e.g. F6F) they should crash into the ground due to G-overload and/or control locking.
  5. After recovering from the G-load, get your guns on enemy ASAP. This manoeuvre would be wasted else-wise because the event results in you bleeding about half of your relative energy that will require about 35 seconds to recover the energy lost.