Eve Online Money

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Since it's possible to exchange real-world currency for EVE Online 's ISK (via the GTC/PLEX system) but not the other way around(.), it's not technically possible to 'make money' playing EVE Online. That said, it is possible to buy PLEX in-game with ISK and use those to pay for your account (each PLEX giving thirty days of game time), saving you the $14.95/month it usually costs. In this guide, we will be describing all different types of activities player can take up to earn ISK in EVE Online. ISK is the primary EVE's in-game currency, used to purchase Battleships, equipment, PLEX, or even Skill Points themselves.

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  1. It will teach you a lot about EVE and give you good money at the same time. Vicious Trading Company. Likes received: 510 #5 - 2013-08-01 11:29.
  2. EVE players pay for a monthly subscription (a 'Pilot's License Extension,' or PLEX) either with real-world money or with in-game currency. The transfer rate between the two currencies determines.

Introduction

There are few good ways to make easy ISK if you are new to Eve. One of these ways is to run Distribution missions with a specific corporation, eventually qualifying to run Level 4 missions.

Find an agent

Firstly you need to find a corporation having Level 4 agents within the Distribution division.

There used to be three divisions that commonly gave hauling missions: Accounting, Archives and Production. Most agents with these divisions were converted to the Distribution division.

You can find the agent of your choice by using the in-game The Agency.

A good agent should be in high sec, and best in a lower security system (0.5 or 0.6) with high sec systems around him. If you are not sure about the systems around an agent, either use the in-game map or check the 2D maps available at http://evemaps.dotlan.net/.

For instance, if Aldrat were our system of choice and we wanted an agent in close proximity, our could be Hela Tashotsu from Caldari Business Tribunal in Urnhard I. This means you would need an effective standing of at least 5.0 with this corporation to run his/her missions.

Raise your corporation standing to the required level

Once a target corporation has been determined, you may have to increase your standing. You can either run Level 1/2/3 missions to raise your standing, or alternatively find a Unista already running missions for this corp. Level 4 combat pilots will get you up very quickly and you could offer the pilot in question to salvage his missions for him until your standing goals are achieved.

Suggested ships for normal distribution missions

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The cargo volume in Level 4 Distribution missions measures between 0.1 m³ (Tidings of Conflict) and 8000 m³ (Beefing Up).

The skills necessary to run the normal missions are pretty low. As soon as you can fly a reasonably-sized Industrial, you're good to go, within your first week of your EVE time even. And it's cheap.

If you want to minimize travel time train for a Blockade Runner (Prorator, Crane, Viator, Prowler) and fit Inertial Stabilizers II and Medium Hyperspatial Velocity Optimizers II due to the fast align (around 3s) and warp speed (around 11 AU/s). If cargo capacity is not sufficient, swap lows for Expanded Cargohold II modules which brings their cargo capacity with skills above 8000 m³ for the larger missions.

Suggested ships for storyline distribution missions

An Industrial with some cargo rigs and cargo expanders can easily fit 20.000 m³ enabling Storyline Missions in two runs when splitting cargo. Some Industrials (Iteron Mark V,Bestower,Tayra,Mammoth) can fit more than 40.000m³ with Medium Cargohold Optimization II enabling the larger cargo storyline mission in a single run. Deep Space Transports (Occator,Bustard,Mastodon,Impel) have a 50.000 m³ to 62.500 m³ fleet hangar and can single run large storyline distribution missions too.

Storyline missions

There appear to be 3 types of Level 4 Storyline Missions:

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  • The implant mission - You have to get 8000 Kernite to your agent to finish it and you get a +4 implant (20 mil) as reward. Most of the time you can buy the Kernite straight from the agent's station.
  • The 40.000m³ cargo mission - Usually the cargo is split into several sealed containers. Perform about 4 Jumps and you get a 5 mil time reward.
  • The combat mission - Fairly rare to occur. Should you be unable to perform it yourself, you may want to consider asking another Unista for assistance as the loot and salvage from these missions is very profitable. If not, you can always decline it (once every 4 hours).

Profit and rewards

With Negotiation V trained, the average reward is 400.000 ISK per Level 4 mission including time bonus in a 0.6 security status system. For Level 4 Distribution missions you will nearly always be sent to another constellation for delivery. However this can just be 1 jump away depending on constellation layout. The average mission round-trip seems to be between 3 and 8 minutes depending on the length of the route (as determined by constellation layout). Very rarely, the agent may send you to a destination within the same system e.g. Tidings of Conflict (2 of 2) Level 4 Distribution mission.

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As you run your missions, you will pile up LPs. These average about 450-1050 per mission in high security space depending on mission and security level of the agents systems. The LP payout can be increased via the Distribution Connections skill by up to 50%. You will also gain a Storyline Mission for every 16 distribution missions of the same level for the same faction. This is possible within about 90-120 minutes manually jumping with good skills and a fast Blockade Runner .

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Additional interesting points

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To get the most out of running these missions, you should increase the related Social skills increasing your rewards and Loyalty Points gain. Train Distribution Connections skill (around 25million isk) to increase the Loyalty Point gain.

Always be aware the destination system's security status! It may happen that your destination system falls into low sec once in a while. You may want to risk running the mission if you are equipped for it, however under normal circumstances it would be safer to decline it (once every 4 hours).

You can safely decline a mission every 4 hours without negative consequences; however sometimes you may be faced with 2 unsuitable missions in quick succession. You then have to sit out the countdown, run some hauling contracts as an alternative or use an alternative agent if available. Your choice.

As a final comment, always be aware of the elementary safety rules during your hauling missions, such as never use Autopilot, and don't fly Industrial ships if you don't need the capacity. Shuttles and Frigates align and warp much quicker than Industrial ships, and therefore are more likely to escape before a warp scramble or disruption attempt by a hostile pilot is successful.

References

Retrieved from 'https://wiki.eveuniversity.org/index.php?title=Making_Money_with_Hauling_-_Level_4_Cargo_Missions&oldid=170363'

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EVE is one of the hardest MMOs to cheat at, and attempting EVE Online cheats is a surefire way to get your account shut down and your characters nuked. There are two primary methods of doing EVE Online cheats. The first is buying ISK (the in game currency) offline and having it transferred to your account. However, CCP cracks down on this hard; they track the accounts of known ISK sellers (and look for 'mining bot' operations that these people use to generate the currency that they sell) and then penalize the players who buy the ISKs by rescinding the transferred money and then hitting them with punitive in game fines - this can result in an account balance that's negative - and negative by a couple of million to a couple hundred million ISK.
That may not sound quite so bad, but consider - to get an agent mission in EVE, you have to pay a small fee to the agent. If your balance is deeply in the negative, you won't be able to. The only way you'll get out of the hole is spending a lot of time floating in space killing pirates, or asking your friends to bail you out. Again, this is all part of the penalty for being caught doing EVE Online cheats.
In extreme cases, the GMs will close down the accounts of people who are repeat offenders at this.
The more technically savvy EVE Online cheat will merit you an auto-ban; it involves using database analysis tools to analyze patches, and compare them to prior patches and files used in the prior installation. The aim of this EVE Online cheat is to find malformed tables, and little exploits that can be had. When CCP, the company that runs EVE Online, detects this, they usually issue new patches within 24 hours; interestingly enough, they don't actually try to go after people who do this; the interior logic at CCP is that people who will take the effort to do this are telling them where things have slipped through quality assurance.
While not exactly an EVE Online cheat, there are also 'bot programs that will run your account for you. Some, like EVEMon, are tacitly approved. Others are programs that will automate mining and the like. Because the sort of actions that a macro or 'bot can do have very different play patterns than a human being playing the game, the trick to using EVE Online cheats of this nature is to be subtle about it. CCP GMs can and does nuke accounts for this as a violation of the Terms of Service.
So, if you're going to attempt any of these EVE Online cheats, our advice is to reconsider it. You play EVE for fun, and for the experience of the game. If you're cheating just to get to the 'top of the heap', you're depriving yourself of the experience that you're paying a monthly subscription fee for - and you won't enjoy your character's capabilities for having gotten them this way anyway.