Trading in EVE Online, the choice of professionals.
|The profession of a trader is, without a doubt, the most profitable and risky one in EVE Online. Having enough money to start can earn you a lot of ISK each day or to lose it all just as quickly. The main idea of EVE Trader is simple: buy something at a low price and sell it at a higher price. Anyone can buy a cargohold of goods in one system, haul it to another system then sell it and call themselves a trader. Whilst most traders of this type see this as the all inclusive path to success, there are 'points' that separate a basic trader from a professional. Professionals exploit the inability of people to do something.|
You can make money quickly as a trader as long as people don't know the source of your income and cannot copy it. If a buyer doesn't know where to buy something cheap or doesn't know the average price, he may pay an inflated price and create a large income to a successful trader. This is easy to reproduce with regional trading. You can analyse the market of several regions and compare the prices. For example: you might find some meta 3/4 equipment to buy and then resell in Jita for 200% profit. The same applied the other way round: you can find something to buy in Jita (usually some manufactured goods), transport it to another region and sell it for a better price. These operations are available to everybody but require a large amount of time collecting and analysing up-to-date market information.
One of the best ways to make quick ISK in EVE is Market Trading and as an Alpha Clone you can use it to either make Passive ISK or do it Actively to make ISK much faster. Contracting - the most popular way of trading in EVE Online. Players can set up contracts for certain goods and offer them on the Market. You can also limit the contract, to be only available for one player (private contract). Summary: The most recommended method of RMT.
People will be unable to reproduce your income if you have better skills and more ISK to play with. Large scale trading with less than 1% profit is quite common in EVE Online. To have a good income from large scale operations you should have billions of ISK, perfect skills and perfect corporation and faction standings. Profit in 0.5-1.0% can return 50-100 million ISK per 10 billion ISK, and return absolutely nothing for players without perfect skills and faction standing. This type of trading is applicable to station trading only, nobody will haul billions in m3 of stuff from one region to another. EVE Trader can calculate your income on the basis of your broker's fee and sale tax and prevent unprofitable operations from being made.
Finally, if one item in the market has a high profit and a good supply and demand, then many traders with moderate skills will participate in this margin trade and create strong competition. To make a profit you will need to babysit your buy/sell orders and you cannot leave your market orders unattended. Players outbid each other by 0.01 ISK to make the best sell offer and increase their effective market use time. They call this PvP! If you do not do this 'PvP', you can give out 5-20% of your profit to the hardcore market PvPers. EVE Trader can update orders for you and leave you more time to play the game.
What is the best bot to make ISK in EVE Online?
Comparative studies of the methods to make ISK in EVE Online show an incontestable advantage of bot trading in comparison with manufacturing, mining or ratting. Profit from mining is limited by the price of the ore that the miner is able to harvest over the day. With a perfect setup and skills it might be around 80-120m per day with mining macros like EVE Miner. Manufacturing and invention jobs have a higher profit, especially if you have a POS in empire and 6 manufacturers. However, you need to train up the manufacturers and buy expensive equipment for the POS in order to start your plant in empire. The average profit from one large POS in empire and T2 module invention is in the range of 200-250m per day. The same income you can do with a trading bot and only one character - a trader. A manufacturer or inventor can start 11 jobs at a time, a trader can start 100+ orders. The income of a manufacturer depends on the demand of the manufactured items and their average price. A manufacturer cannot make just one item with all 6 characters and make a good income out of it; The price of the item will unavoidably drop due to product saturation. With the same amount of time, the income from a trade bot depends on the profit ratio of the sell price to the buy price. A trader can make a good income from buy-resell operations of anything. Whether this item is profitable enough to build or not. Ratting is only profitable in 0.0 space and requires a good system with several belts and clear of visitors. If you are not living in 0.0 or you rent a system from another alliance (for something like 1.5kkk ISK/month) you will fail to make money ratting.
EVE Trader Overview:VE Trader is stand alone, windows based program that is electronically delivered and comes packaged with an easy to understand instruction manual. EVE Trader is an in-game bot and is a part of the EVE Pilot suite. It requires the EVE client window to work. EVE Trader uses color detection and Optical Character Recognition (OCR) techniques to fully understand what is happening within the game environment. These simple and reliable detection methods mean that we do not have to read the information sent from any game servers or use client memory scanning. In terms of the law, EVE Trader is a legal program. This also means there is no legal way to detect the presence of this bot on your computer - scanning your computer for third party legal programs is forbidden by the law. As with EVE Miner, EVE Trader does not require a long process to start. To use EVE Trader effectively you will need to train a set of skills: trading and retail for the number of active orders, accounting, broker relations and connections to have less broker fees and sales tax and as a result more profit. EVE Trader doesn't require remote order manipulation skills (day-trading, procurement and marketing) but without these skills you should be docked in a station or tell EVE Trader to do so if you use the travelling function. EVE Trader automates the most time consuming operations of a professional trader:
- Trading. EVE Trader is not supposed to choose what to trade, but can suggest what is the best. If you use the trading function, you are still responsible for results of your trade operations. EVE Trader can monitor your order status and update orders that correspond to the set of filters you apply. You can set the maximum price change from the first price you entered, if EVE Trader has detected that the market price has dropped / raised considerably it will wait for the user to revise the order. You can set the orders minimum volume to outbid. If another trader is trying to cut the price of your 100m order with a 1m order, EVE Trader will detect this and skip the order. The best filter for making profit with EVE Trader is the minimum profit limits. If EVE Trader detects a non profitable operation you have the chance to revise your order and not loose ISK. As a rule EVE Trader is perfect to play the 0.01 ISK game but when another traders cuts off the price it is better to take a look at the situation and then automate your decision with EVE Trader. Latest version of the trader has sell and buy order installers. With order installers trade bot became fully automated tools for trader.
- Travelling. EVE Trader can travel along a list of systems, dock at stations and export the market information for a range of items that you define. The traveller remembers the last visited system and can continue travelling from this system after a disconnect. There is also a function to return the traveller to a 'home system' (the first system in the list) after downtime. The whole galaxy is now yours, find your travelling routes, have up-to-date information about market positions that you will work with and optimize your profits with traveller. If you prefer to trade in Jita only and use order installers, you must switch off travelling function.
- Analyzing. In order to show what is profitable within the market, the built-in analyser can be used. The analyser uses the broker fees and sales tax of your trading character to accurately calculate the profit you can expect to make from buy-resell operations. An unlimited number of items can be analysed and compared. The results of the analysis is shown on the 'Market Export and Analysis Result' screenshot. The analyser can compare the activity for buy/sell orders of the last few days and estimate the profit you can expect to make from the buy-resell operations on all available items during the day. The real profit will depend on the activity of other traders but the results shown in screenshot are not that surprising. In the screenshot; Most of the of income could be made using buy-resell operations of isotopes and fuel blocks, top moon minerals. You may also see most used ships and modules etc. It is possible to backup the export files and use them with third party tools or export selected items and use export files with buy or sell order installers to start sales quickly.
Usually, if we talk about features of the program we want to compare against different programs. In case of EVE Trader, this bot is probably the only trade bot available publicly. Features are:
- Installing and updating sell and buy orders.
- Travelling along the queue of systems. Using built in autopilot function to plot the route and use with 0m traveller.
- Market analysing and trading functions - the core functions of EVE Trader as a trading bot. Manipulation with unlimited number of orders. Browse through an unlimited number of market search results.
- Possibility to backup and use market exports with other third party tools like EVE Market Scanner by Eraggan Sadarr.
- Free support and upgrades, as well as a 30d money back guarantee.
Screenshots: EVE Trader for EVE Online.
Buy Order Installer
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By far the most profitable activity in EVE is trading. The amount of ISK that changes hands on the market is so big, that even a very small slice of the trade volume can make you space rich.
In this first part of my trading series, I want to give you a brief introduction to regional trading.
The basic idea of regional trading is to buy goods in one region, transport them to another region, and sell there for a higher price. Since the market browser only shows items sold in your current region, players won’t usually know in which region they can find the lowest price for a ship or module and will just buy the cheapest items they can find in the market window. After you setup show in a region you occasionally lower your prices to be the cheapest seller. If you run out of stock for an item, you ship in fresh goods from a different region.
I will try to explain this only by using in game tools. There are a lot of out of game tools that can aid you finding good items to trade or to update prices. Even homemade spreadsheet using the Eve API are not uncommon to be used by traders. However, these tools are not strictly necessary to start a trading business and mostly make your life easier or the process of trading faster.
How do you know where to find cheap goods and where to sell them? This is when multiple characters come in handy. By placing your chars in different regions, you can check the local regions prices and compare them to prices in other regions you have characters in.
It is easy to see that a big number of characters is very nice to cover multiple regions to trade in. There are even some traders who cover all high-sec regions that way. If you don’t have multiple account available, you can still use jump clones to cover different regions with one character. The drawback of jump clones is, that you can only jump once a day. I would suggest to use at least two characters for your trading business to always cover two regions at the same time. If possible these should be on two separate accounts to compare prices in two regions in two client windows.
It is also a good idea to only use these characters for trading and leave them in their respective stations. By this, your main character can do different activities elsewhere without interrupting your trading activities.
The easiest way to trade is definitely between high-sec regions. Most players in Eve live in high-sec and mostly use the five major high-sec trade hubs for their daily shopping, which are in order of significance: Jita, Amarr, Dodixie, Hek, Rens. Usually the cheapest prices in New Eden can be found in Jita 4-4 station, Eve’s most important trade hub.
There is also a number of smaller high-sec systems that have minor trade hubs that might be worth trading in, which are mostly close to low-sec. These is quite convenient for low-sec and null-sec residents who don’t want fly all the way out to the major hubs and prices there are usually higher than at the major hubs.
The market volume in the major hubs is quite big compared to the ISK a normal player can invest, so you don’t have to worry too much about not selling your goods if you pick the items you trade wisely.
There are also big trade hubs in null-sec, mainly in the staging systems of big alliances like The Imperium, Test Alliance or Pandemic Horde. To cover these hubs you will need a character in the respective alliance and some form of logistics network to transport your goods to the hubs.
This is actually the most crucial part of any trade operation. How do I identify items that are worth trading? This is a question that is not easy to answer and highly depends on the amount of isk you have available to invest, how long you want invest it and how much time you want to spend updating and comparing prices for your trading operation.
I will next go through three different scenarios and compare the items, time and ISK needed. These were the three stages my personal trading business went through, but there are of course other combinations that work great.
Scenario 1: 500 million ISK, high turnover, lots of time
This is a scenario that fits most people that are relatively new to Eve and want to get into trading. I think the smallest amount of ISK you need to start trading is 500 million ISK for this scenario. You can start with less, but in that case there are other sources of income that are more profitable than trading.
One key factor for success is to not only trade with one item but in a large number to minimise the risk of losing your ISK by price fluctuations. If you only trade in one item and the price of that item moves below your buy price, you might make a big loss. The probability of this to happen to 100 different items is next to zero, so you will never lose all your invested capital. With 500 million isk you can invest 20 million in 25 different items, which is a good number to start with.
The items that work best for this scenario are in the 0.5 to 5 million ISK range which are commonly used for PVP or PVE activities, like mining equipment, small and medium sized weapons, ewar modules, shield and armour tank modules, T1 small ships and exploration equipment. These modules have usually a high trade volume per day, which you can check in the market history window. I try to stick to items that have a volume of 25-100 items sold per day depending on the competition for that item. If the competition is small, a lower volume is ok.
The items should also have a profit margin ( sell price – buy price) of at least 10% of the price after taxes, which you need to check with your two trading chars between the two regions you want to trade in.
Since there is such a low entry barrier to trade these items, competition on the market is usually big und prices can change a lot over a couple of days . This is why you need to update your sell orders as often as possible to be the cheapest seller. By this, you hopefully will sell all your items before the price hits your buy price. If that happens you can either continue to sell at a loss or stop updating your price and wait for the price to go up again. This depends on the amount of liquid ISK your have. If you have to stop trading because all your ISK is stuck in unprofitable items, it might be better to sell at a small loss and then start to trade with other items, than to not trade at all.
Scenario 2: 2-10 billion ISK, medium turnover, not that much time
This is the scenario for more experienced traders. You should start to trade with more expensive items in the 5-30 million ISK range. This adds bigger T1 ships, small T2 ships, mining barges, faction frigates, BPOs and cheap faction modules to you trading portfolio. These items have less competition and hence you don’t need to update your order that frequently. However the turnover is also much lower and it takes more time to sell your goods. The profit margin should be higher than in scenario one, since you will need longer to sell your stock and want to protect your investment against price changes. I would suggest a margin of at least 15%-20% for these items.
It is btw a good idea to still keep trading with the scenario one items that worked out great and only replace the worse items with new more expensive ones.
Eve Online Market Report
In this scenario, you should further increase the number of items you trade to 50-100. Since you update your orders a lot less, your total time spent will also decrease significantly.
Scenario 3: 10-50 billion ISK, slow turnover, very little time
This is the scenario for experienced traders with pockets full of ISK. You will start to trade with the most expensive items that are in the game. This adds all faction items, dead space items, T2 ships, expensive pirate implants and expensive BPOs to your list.
These items have very little competition and prices move very, very slowly. The trade volume can only be a couple of modules a month, sometimes even less. Mostly it is only worth to trade these in the major trade hubs, because of the very small trade volume elsewhere.
It is usually more than enough to update orders once a week, even once a month is fine for some items. Sometimes there is so little competition on these markets, that you are the only seller in the region and you don’t need to update pricesat all.
The profit margin on these items should at least be 20%, but since competition is so little, it usually will be a lot more.
You should also further extend the number of items you trade to counter the low turnover. The more orders you have, the more ISK you can make. I usually have around 200-300 sell orders open in different regions. However, if you got to this stage there is no upper limit in orders ISK, items and regions to trade in.
Finally, I want to cover how to move your good to your newly opened shop in a different region. First thing is: Never transport your items yourself in high-sec!
Hauling stuff around is a huge time sink. Time that you better spend trading and making the real bucks. The best way to move your stuff is creating courier contracts and let other people do the hauling for you. There are two public hauling services, PushX and Red Frog, who can quickly move your goods within high-sec. They both charge around 1-2 million ISK per jump in high-sec depending on the volume and price of your items. Check their website for exact pricing and instructions how to create a contract.
You can also create public courier contracts, that every player can accept. I mostly haul by public contracts and pay around 1 million ISK per jump and billion ISK of value. Contracts are usually picked up and finished within a day. There is also a public chat channel called “Hauler’s channel” where people accept public contract that are posted in chat. Read the instructions in the MOTD for pricing suggestions.
Eve Online Trading Guide
If you want to trade into low-sec or null-sec, you will need either your own jump freighter or use the rather pricey PushX or Black Frog services. Ideally, your alliance has a jump freighter service available for their members that you can use.
One last word about the amount of collateral you should use for your contracts. Always put a collateral of at least 10% more than your purchase price on a contract. By this, you even make a small profit if the hauling player steals your stuff or gets killed by gankers in high-sec.
Evepraisal is a neat website that calculates the value of your items from your assets window for your collateral. Just add 10% to that value and you are fine.
Eve Online Market Trading
These are the basics of regional trading. In the next post, I will give you a real world examples of a freshly started trading operation in null-sec and some numbers about how much profit you can expect.