A7m War Thunder

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  • A bug when the chassis of some aircraft was not displayed correctly in spectator mode has been fixed.
  • A bug when components of the wing (aileron, flaps) of some aircraft were still being displayed when the wing had been separated in spectator mode has been fixed.
  • A bug, where in the viewer mode the WEP of the aircraft was 0 has been fixed.
  • The display of the speed in the viewer mode has been fixed.
  • A bug, where in some cases the internal graphic card in notebooks were not identified by the game has been fixed (Source).
  • The bug, where the explosion effect was not displayed by setting the distance of an aircraft missile explosion, has been fixed (Source).
  • Smaller ai ships durability has been increased in air battle maps.

A7m War Thunder Cheats

A7m reppu war thunder

Flight Model Changes

The A7M now turns considerably worse than before, you could win in a turn fight against spitfires and the likes but now you only can be at most on a standstill. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. Photographs and wind tunnel models of the Mitsubishi A7M Reppu, a Japanese fighter project towards the end of World War 2 Article by DestinationsJourney Ww2 Aircraft Fighter Aircraft Military Aircraft Fighter Jets Jiro Horikoshi Imperial Japanese Navy War Thunder Air Raid Ww2 Planes. This page was last edited on 22 March 2021, at 19:15. © 2021 Gaijin Network Ltd. All rights reserved. Climbing the ranks with US aircraft - War Thunder Official Channel. Pages in category 'USA aircraft' The following 149 pages are in this category, out of 149 total. War Thunder Realistic Gameplay.A7M2 Realistic Battle, Japan's new zero.War Thunder Japanese Realistic Battle (featuring A7M2).War Thunder, Patch 1.79, Projec.

  • J2M (all models) - Flight model has been updated. Speed values have been updated. Maneuverability and controllability have been improved, turn time has been reduced, balance has been corrected. Stalling has become more predictable, spin recovery has become easier, climb rate has been increased for J2M5. More details can be found in the data sheets.
  • А6М (all models) - Flight model has been updated. Propulsion system performance has been updated. Roll rate has been corrected/ A6M3 - roll rate has been increased to 120 degrees per second at 300 km/h speed, A6M5 maximum diving speed has been increased to 740 km/h. Max. Speed of the A6M5 models has been increased to 564 km/h, roll rate increased to 95 degrees per second at 300 km/h. More details can be found in the data sheets.
  • A7M (all models) - Flight model has been updated. Speed values have been updated. Maneuverability and controllability have been improved, turn time has been reduced, balance has been corrected. Stalling has become more predictable, spin recovery has become easier. More details can be found in the data sheets: А7М1А7М2
  • A-20G, Boston Mk I, DB-7, Havoc Mk I - Flight models have been updated. Maneuverability and controllability have been improved, Speed values, balance, weight and aerodynamic characteristics have been corrected. Separate fuel tanks have been enabled. sheets: A-20G, Boston Mk I, DB-7, Havoc Mk I
  • MiG-9L - Wrong engine name in X-ray view has been fixed
  • F-84 - Wrong engine name in X-ray view has been fixed

A7m2

The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.

7 December 2015

Hello Friends! We would like to continue to brief you about the aircraft which will soon appear in our game. There are many fans of Japanese planes among our players, but there aren’t that many of the aircraft themselves. This is why we try to expand their tech tree and gradually add new planes to the game. Say hello to the A7M2 fighter!

Kirill 'Lassar' Vostretsov, Game Designer:

Unfortunately, the Japanese aviation tech tree does not have enough aircraft at every rank, which is something that we are trying to rectify. We have already added the A7M1 - the prototype of the carrier fighter as a premium plane. We are now adding the A7M2 to the main line of Japanese carrier fighters. The aircraft has excellent technical and flight characteristics and we are sure that our players will enjoy it.

A7m War Thunder 2

Some of the external features of its predecessor the A6M can be seen in the A7M2. However, the aircraft definitely increased in size and changed its shape. The A7M2’s size and wingspan are really large for a carrier based aircraft..

Sergei Volkov, Lead Flight-model designer:

The production variant of the A7M with index number 2. Unlike the prototype (which you already know about), this aircraft had the more powerful MK9A engine with an output of 2200 hp and a reinforced frame. The weight increase is compensated for by the new engine, so the aircraft inherited all of the best characteristics of its predecessor. The maximum speed has increased to 629 km/h while the climb rate has remained the same. There have also been no changes to the handling and maneuverability of the plane. This will be a very powerful weapon even if it is in the hands of an inexperienced pilot, so imagine what a real Samurai will be able to do with it!.

Be sure to send your questions about this Devblog to the Developers. Questions will be examined and sorted, and the most interesting and valid questions will receive detailed answers. Of course, questions are expected to be constructive and clear. The answers that are provided to questions from this Devblog will be published below.


The War Thunder Team


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